Stellaris protectorate vs vassal. However, while their Overlord will protect them if they're attacked they do NOT have to follow their Overlord into war. Stellaris protectorate vs vassal

 
 However, while their Overlord will protect them if they're attacked they do NOT have to follow their Overlord into warStellaris protectorate vs vassal  •

Branch Offices can be constructed by empires with Corporate authority and give the Corporate empire energy equal to 50% of the world's trade value; the Free Traders civic and the Imperial Charter modifier each increase Branch Office value by 10%. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. Note that the empire pledging secret fealty will NOT join your side if you use other CBs. Offer a trade deal: give them 10 Favors and don't ask for anything in exchange. Then after a while this vassal demoted itself to a protectorate, I guess?There's the standard vassal contract, it allows you to set taxes from and obligations to the subject freely, but with the limit of +/- 45% of the resource. Protectorates are actually there more for the shielded nation than the shielder. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. After that you can propose changes. So I have been warring and I have quite a few vassals now. The first strategy entails declaring war on a specific nation. That said, having the Galactic Community be able to vote on how vassals are represented could be interesting. 4. Demand Vassalization is automatically replaced with that when the target empire far enough behind. You can just stack that up. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. honestly making a vassal from occupied systems in a status quo peace in a vassalization war is a LOT better than vassalizing an empire whole, because the new vassal is created with your ideologies; an incomplete win in a vassalization war is the same as winning an ideology war but with the bonus of you auto-vassalizing the target after. If you use this CB, the former subject will join your side in the war. You have to move your capital to another planet and if you click the create vassal button afterwards you can create a vassal with your own species owning your former capital world. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. Then I released them and ask them if I can become their protectorate. Vassal states accept the King as the head . You didn't accept my offer of protectorate. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. I believe that protectorate should be a sub-type of subject, like scholarium protectorate, vassal protectorate etc. Protectorate is way much better, than vassals. Stellaris is, at its heart, a wargame much like HoI. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. ago Conquering directly just gives you the planets and populations directly, and will generally be strongest. ) Otherwise yes you would have to expand for them and gift systems, as you have done already. If other empire is far behind your tech then you can "Offer protectorate" that will give them 80% research boost and once they reach ~50% of your tech they will become normal vassal. Take away the war and you're just. Protectorates are great, you get +1 influence for each one. But disloyal vassals should also consider : [disloyal power + enemy of overlord (current war) power] > [overlord power + loyal power] -- what better time to rebel, than when your lord is campaigning half a galaxy away?It is a state within a state. Basically it lets all your subordinates expand (the main disadvantage of being a vassal), so long as they serve you, is the idea. They give you +0,25 influence if you accept and then gets -80% to research cost. On my part, things were doing quite fine until I noticed that somehow I was getting -6 influence from something called "vassal specialization" or something like that (my game's not in english so I might have made a mistake with the translation). A tributary gives you a portion of income. Edit: To correct myself: You can create a vassal of your own species, but only your homeworld. 5. Also, in my policy thingy my default vassal thing is set to "oppressive" which implies in the description that integration is automatically on there, but on the diplomacy screen it says that I have integration off. Vassals can potentially act as a buffer between you and other empires. It may be faster to vassalize then integrate than to conquer an empire completely. Zorlond May 24, 2019 @ 5:49am. Once they have 50% of your researched techs they become a vassal. Make tons of specialized vassals to stack up their bonuses. would like to know too!! #1. Both types can be integrated after ten years. Next time one of your subjects downgrades to protectorate, check to. Protectorates ruin successfully managing vassals. To get them as protectorate you need high relations, customs union and an obligation and under 25 infamy (they have to be neutral opinion afterwards so start. Two I uplifted so they are 1 system vassals in the middle of my Empire and another I took from a neighboring state and has about four systems and is in the direction I would. I have 2 other vassals/protectorate but that doesn’t matter. +influence from both Ministry of Truth and (inevitable) protectorate status, up to 12% research rate per scholarium, +12 alloys from an orbital elevator, pop-harvesting. Now I have grown to the point where I am as powerful as my Overlord. 4. They cannot enlighten, covert infiltrate or any other method, to. Stellaris Wiki Active Wikis. unless the AI decides to release you for whatever reason or someone else wins a war vs. Once they have 50% of your researched techs they become a vassal. You can let them be autonomous, but ultimate control of the sector still belongs to the player. Vassalization is very easy if you have superior fleet. 2][e91f] Game Version 3. Tributaries are much better imo. Is there a command to vassilize a nation? Because I can't seem to find it. ; About Stellaris Wiki; Mobile view Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of normandy) as a vassal (he was, but he also wasnt) the term is. mcsproot Apr 14, 2017 @ 1:41pm. We can negotiate, and renoegotiate the terms of our agreement. Yes but, They still count as a subject so unity from the tradition, and give . There are two types of species that did not achieve FTL in the game: pre-FTL civilizations and pre-sapient species. Rinse and repeat and you'll end up with a bunch of hegemony members with high fleet contribution but also the AI bonuses to economy. Open up the “Empires” tab, select the Empire you want to Vassalize, and click on the “Communicate” button. ago. Furthermore, it means it's nearly impossible to convert them into specialist vassals. Protectorates that rise to become vassals will trigger the type selection at the beginning of the next month. The benefit is that, by vassalizing early, you gain a better reward in the long run as your vassals continue expanding and your time investment in the beginning pays off nicely. You cannot create protectorates by releasing your own sectors, only vassals. Downside you can't directly control Vassal's fleet and if you put too much power in Vassals you risk them rebelling. The leader of the vassal state used to act as vice roy, subedar or jagirdar of the main state. Imagine their perspective. MathyM Colonel. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. Be careful, if you get a new protectorate in mid-game, they will probably never be able to reach the 40% as they start with basic tech, even if you give them free research boost. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. Communicate with the vassal and select the option; it should be the bottom most option available. They get a permanent research agreement with you in order to 'catch up' and you get all the benefits of having an additional vassal, and more importantly, the +1 influence for as long as they remain a protectorate. As the title says, I’m currently a vassal looking to gain independence from my overlord. It could even lead to things like the Three-Fifths Compromise in the United States. ago. The new empire that's created as a result of Liberation has a large bonus to their opinion towards you because of the Liberation, so you should be able to vassalize immediately. Check the Stellaris wiki for the basic setup. subjects. Vassal cost 60 (NO MATTER THE SIZE!) while 3 planets cost roughly 90 warscore. One was able to win since the defence forces never got healed from previous battles and they got wiped out by my defence fleet in the area and colonised with full fury again. I do not think you can without releasing them and the forcing the new subject option on. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. they're very flexible, but require some time to set up. You should try, I said 10 from the top of my head but as they grew (slowly, but they did) I got some 70 energy and 30 minerals before makng them protectorates. To answer myself: No, it isn't. they're very flexible, but require some time to set up. Jump to latest Follow Reply. I uplifted the species and they became my vassal. They can inherit other types through various shenanigans, but they cannot create their own. (Friendly) You need to be way more powerful than them. x. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. What you do is war as much as you like and carve your opponents into smaller empires who are very friendly to you. 4. Stellaris Wiki Active Wikis. Subjugation CB is only there if you are superior in all three categories, so. How, then, can you choose between tributary vs. Sectors are microstates within your empire that you appoint a governor to oversee. It wen't horribly wrong. You want this as scholar vassals do not demote to protectorate, you can tax them at 75% for science 45% for everything else, they produce massive amounts of science, and you can have holdouts to boost loyalty. I think, at. 2. The federation system in Stellaris has much more potential for more. Vassals can be absorbed into empire after 10 years. After that go in, capture claimed systems and release them as a vassal. Stellaris. I generally leave vassals as vassals unless I need the land or they are completely opposed to me. Don't allow someone to 'protect' your empire. Once you've filled out your specialist roles, this is where most of your vassals end up. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. Pdx needs to fix vassals automatically dropping to protectorate status or allow us to directly gift tech or bonuses beyond research agreements. So, if you have enough influence, you can brute force the change. 965. The "vassal acceptance" when negotiating contracts is absurd at the. ago. 1. I currently share a trade league with 6 other empires, and all of them have to vote with me. they won't be too happy afterwards but I don't know if that actually matters in Stellaris (unlike, say, EU4, where disloyal. ago. Stellaris. Play on Commodore difficulty or higher, since then your vassals will get +5 stability on every colony per level of increased difficulty, and they should never go into shortages due to production bonuses from the difficulty setting. Never rely on them for anything. But if you're worried about taking everyone on at once, this way the vassals fight on your side during the war. 413K subscribers in the Stellaris community. Plus, the United Jurinn Empire would be bisecting my territory in the middle. With allies and vassals being completely brain dead during wartime the benefit of the vassal having a fleet is null. Vassal two researches a way to contain the plasma. Going by the Blorg stream, vassals work pretty much the same as they do in EU4. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. I have no idea on that. Can not transfer a system to protectorate. 5 loyalty (0. They get a one sided defense pact with. Of course you can see everything from the standpoint of max. Making federations baseline and replacing one or two of the points with something vassalization related could go a long way. r/Stellaris • I integrated a vassal. However if they are a specialized vassal already they will never demote, although you can’t change their type to a different other than protectorate if they fall. 1. They right away asked me if they can become my protectorate because they are so weak. It's a good way to expand your empire if you choose to go supremacy or diplomacy route. The problem ATM with getting a specialized vassal early in the game is that even if you subsidize their tech they tend to fall behind yours to the point where they stop being a vassal and start being a protectorate, which. Content is available under Attribution-ShareAlike 3. This is annoying because a vassal can convert into a protectorate and vice-versa multiple times, meaning you never get to change their contract. Megacorp yes, but I think I didn't get the casus belli because they're my subsidiary. 2 as they do not start with. Empire ID. 4. DoeCommaJohn • 2 yr. I hope this is fixed because the potential for these systems is great!Stellaris 50480 Bug Reports 30904 Suggestions 19154 Tech Support 2899 Multiplayer 377 User Mods. A vassal will contribute with 20% of its Naval Capacity to its overlord, 50% with the Fleet Levies tradition. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. My Stellaris Mods: Dynamic Difficulty - Ultimate Customization Dynamic Difficulty : More Modifiers. I play tall and use tributaries. They do lose the difficuilty bonus, yes. I turned a strong neighbor into a prospectorium, I'm in charge of a strong federation and about to synthetically ascend. ago. Temporarily you can keep them as buffers between you and some powerful neighbor. We should also have agency in releasing sectors as specialist empires. I don't really use the espionage system to know enough though. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. Pacificism has some trade offs but I really like the paradise dome building. Once you've got everything right, hit the Copy button and paste it into the console in Stellaris. Protectorate is a special status for vassalized technologically disadvantaged states. [deleted] • 1 yr. And, if they don't have the influence they are forced to accept. As suggested above, if it is a war goal, and they are forced at the end of a. Previously we could form a Federation with a civ that had just proposed to become a vassal or protectorate, then accept the proposal after the Federation was formed, but right after I posted about how nice that combo was someone decided to remove it from the game. Tributaries and vassals are just two different types of subject empires, alongside protectorates, subsidiaries and others. Vassal rebalance ideas. Vassals won’t claim new systems unless you have the Feudal Society Civic. The Protectorate gains a major research-bonus to all technologies that their Overlord has already researched, and is automatically converted to a Vassal when having progressed far enough technologically. Astasia Apr 20, 2020 @ 7:12pm. efficiency. Unless they're at war in which the option will be greyed out, or they're already someone else's. 0 unless otherwise noted. Description Stellaris - Player's Protectorate becomes AI empire's vassal WITHOUT war [3. 0. I don't believe that a vassal/tributary can have subjugates themselves so I would assume they become your vassal. You can play an Imperialist with the Feudal Society pick much easier and enjoyable. Presets have a list of default terms, and can have. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. 2. FuguofAnotherWorld • 7 yr. They do, however, behave pretty similar to the normal empires, which is what I consider to be AI part (scrips that govern priorities). These would be vassal investments of at least 30 years realistically, but in a 'normal' Stellaris game they are your biggest long-term investments you can make before the Crisis endgame of 200 years in. Either method could have certain conditions that if not met would then cause the level to decrease (in the federation model) or the 'rights' to be revoked. This list was initiated with 2. However, while their Overlord will protect them if they're attacked they do NOT have to follow their Overlord into war. May 11, 2016. Stellaris. 4. PS4 •. Flight_Harbinger. If you win the war, you'll get the empire as your subject. com If your vassal has under a certain percentage of the tech you have, they're considered a protectorate. Now, research has had some revamps but between when you could offset the admin cap with bureaucrats and when you couldn't, a wide empire seems to generally have had a major advantage over a tall one, at least since 2. A vassal also run the risk of a full diplomatic integration by their Overlord. For something like "being allowed to expand" I think it'd make sense to be an option for all vassal types. Release the sector as a Vassal, then free it. Vassals must spend influence to deny your contract negotiation request. Determined Exterminators cannot do any form of Diplomacy with other lifeforms, other than other Machine Empires. It's small vassals that are completely useless. on the wrong side of the hyperlane chokepoint will still be possible. Broke Tributary is useless. Since they were a protectorate wouldn’t this be considered an act of war or something?I ran into an early space age primitive planet 5 years into the game and immediately worked to enlighten them. Tributaries themselves are kinda meh and supposedly pretty bugged in 1. For a regular empire, it can happen the other way too -- you start with a Tributary, then it auto-switches to a Protectorate, and then later it auto-switches to a Vassal -- losing your Tributary resource contract entirely, you have to spend Influence to re-negotiate, and whatever you negotiate is thrown away if it swaps into Protectorate again. In CK3, you can modify contracts whenever the hell you want, so long as you have the money/blackmail/whatever to do so. Meaning oyu have to declare your goal within X number of days. I'm playing a game of Stellaris for the first time in about 8 months or so. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. In my opinion, it makes sense to restrict their actions, since protectorates are supposed to be very new to spacefaring, and have a very low level of technology compared to. If you arent a megacorp then you get the expropiate casus belis. 6. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. force_integrate <Empire ID>. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. You should know that once the protected empire learns 40% of the technologies, it becomes a. This mod-collection is created to make playing with Vassals, Tributaries, Protectorates and Subsidiaries. Stabilization vassal-relationships are for using Vassal A to empower the Overlord for further expansion against other empires B and C. Protectorates can do stupid things like claim fallen empire systems, but sometimes it is more important to accept the request if it denies your enemies an easy target to conquer. emptiness Sep 8, 2018 @ 8:39am. Vassal Contracts are a massive new feature of the Stellaris 3. The likelihood of them accepting my independence is currently . Vassal Stole My Planet b/c of new Claim System. Protectorates have limited Diplomacy like Vassals and cannot build new Starbases. Puppets can be very useful. You should know that once the protected empire learns 40% of the technologies, it becomes a vassal immediately. Stellaris. They will automatically become a vassal when they have reached 40% of your tech level. Vassals: You don't get the joy of watching allies with different styles of hulls fighting alongside your fleet with sectors. Vassal Protectorate Tributary Subsidiary Vassals join your wars and you join theirs. So the chance of me getting to 40% of his Tech and becomming a vassal seems rather low. If you haven't been the overlord for enough time, the option will be disabled, but still visible. Depending on how strong you are relatively to either of them. PanglosstheTutor • 7 yr. Standart Tributary: Gives you raw materials, a way to gain trust with someone. ) They get a major bonus to their research rate by getting techs that you already know offered at a vastly reduced cost. And maybe a vassal could be made to give you some tribute. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. If playing "Pacifist" you just exchange claiming territory for "liberating" neighbors, which I've had many great games doing. It's the only way that the AI will ever be enough to a human player in tech to be worth mentioning. It's a detailed breakdown of which factors speak for and against accepting the demand. Ok, so I need some advice on how to deal with pre-FTL civs, from the way I see it, I've got three option, just study them (passive/active), uplift them which will lead to a protectorate then a vassal and then perhaps integration or lastly, just straight up conquer them. This page was last edited on 7 June 2023, at 11:13. Hostile ships are bombarding you from orbit, an army of horrible alien terrors are devastating your forces. Every. 5 loyalty (0. Stellaris 50441 Bug Reports 30770 Suggestions 19129 Tech Support 2887 Multiplayer 377 User Mods. But it doesn't make sense to me. I would highly suggest gifting zro if you have it because it will shoot up the acceptance to 500 easily. Open it with a text editor and change the value of protectorate_tech_threshold from 0. Go to Stellaris r/Stellaris. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. Also vassels and protectorate will never rebel and always be loyal. Originally posted by Danny: Yet, you can have a federation with just your vassals XD. Note that the empire pledging secret fealty will NOT join your side if you use other CBs. 6. Tributaries do have a benefit to them. You can, if you get the feudal empire perk. You have to be SUPER quick though. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. Subjugation agreement and pops. You might make someone a protectorate for economic as well as tech reasons. The Terran Protectorates are semi-sovereign states that are nominally independent of direct Terran control, but are still beholden to Terran foreign policy and military direction. Provided, of course, you have enough influence to push it through. Vassal Contracts Unleashed - Maximum Taxation Submod --- Credits and Thanks to the Stellaris Modding Den ---NotNitehawk, her help with the `Possible` blocks allowed me to overwrite them much more cleanly than my original approach, granting the player much more freedom and the AI far fewer unwanted changes in behaviour. This will prevent their ally from joining the war unless they really hate you. I have never had a protectorate become a vassal, but i hear that feeding the protectorate planets, minerals, and energy. Vassal ai is completely useless. When you start it, you will be shown the amount of influence required to integrate. min. Legacy Wikis. 4. [1] Ancient China Main article: Ancient Chinese states From the time of theA Protectorate is a subject protected by a (to them) technologically superior Empire. However, a megacorp also entails a trade build (usually), and that produces CG. I am playing as a machine empire, using the latest Wells update. The wiki doesn't say immediately: Integration - Vassals and Protectorates that an empire possess for longer than 3,600 days can be peacefully "integrated" by paying influence, at a rate of 5 influence a month. Get them to agree to it themselves, or force them to submit with a war. So I turned a sector into a scholarium while in a federation. But okay. No. x (in Steam Workshop ) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it. They cannot be incorporated into your empire (a true vassal with a complete technological mismatch would be very difficult to incorporate into a multi-planet empire), will not join in your wars (though are protected by your guarantee), and receive 80% reduced. AND you can integrate protectorates into your empire. If you want a protectorate, you need to either force it on an AI empire or enlighten primatives. I don't understand why vassals drain influence. Taking in a significant number of foreign pops can result in unrest due to differing. The benefits of a tributary vs a standard vassal in 3. Mods are super easy to make. Thread starter Thaduck; Start date May 9, 2022; Jump to latest Follow. 1 Answer. Apr 28, 2021 1. It can also be worth it to integrate them so that their economy and ethics can be improved. ”. ago. Then (to test) I let them both go. Content is available under Attribution-ShareAlike 3. Content is available under Attribution-ShareAlike 3. Fluffy-Tanuki • 21 days ago. In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. 3] [9d15] Game Version [3. Note that if either of your existing ethics is fanatic it will downgrade to make place for authoritarian as a third ethic. In addition, they have a huge +80% research speed to any technology their Overlord has. 4 Cepheus update. Все. C: This creates a mini-vassal with a regime that shares your ethics, so basically a puppet regime. 25 Badges. They will protect your lance battleships with their bodies, your vassals throwing corvettes and cruisers into the line of fire while your battleships open up with the big guns. For everything else, you can manually change the terms of an agreement, but the other party has to accept those terms before. 1 This mod expands how vassals work. Detailed documentation and help, with working examples, for the force_integrate console command in Stellaris on PC / Mac (Steam). Tehnomaag •. This is more a parent/child relationship. You can't get the good vassals if you have too much tech, it sucks. until they declare war on you. There's only three major empires not vassalized now. 1. I only demand holdings and possible future integration. If you protectorate somebody diplomaticly you can vassalise them for -90% infamy later on, e. They turn from protectorate to vassal when they research a x% of your known techs (not sure how much). I checked my new vassal and there's nothing specifying said influence input. ago. 2. So to be made a protectorate they need greater than a 50% tech difference. (This requires a monarchy government to use, it lets all vassals expand on their own and reduces the relation penalty that Vassal power has By 50%. VolusVagabond • 3 yr. Your protectorate gets a bonus to researching your techs which may catch them up enough at some point. It is a safe relation for getting value out of other empires without having to conquer them, thus enabling you to conquer others with the resources and influence you otherwise would be using against Vassal A. Unless this was specifically changed recently, this 10-year timer still applies to protectorates gained through. 25 influence per month. Gain enough tech to turn them into a protectorate. • 5 yr. r/Stellaris • Loaned a Vassal a large fleet so they could crush a rebellion, and they turned that fleet into a merc enclave. I don’t want to go to war because I have a good relationship with them and they are allies with most of the rest of the galaxy. ago. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. GazOCee. You mainly get them by releasing empires from other empires. Your protectorate gets a bonus to researching your techs which may catch them up enough at some point. Yes, one vassal may be able to build a powerful enough laser, but. Yes, one vassal may be able to build a powerful enough laser, but. Either you lost a war that your overlord waged against you to make you a protectorate, or you had the Scion start, in which you start the game as a vassal of a fallen empire. ”. which likely won't happen unless you declare war on. r/Stellaris • De-tox vs climate restoration. If the sky is the limit, and you have tons of influence, you can constantly make single system vassals. Even in the context of a micro-vassal strategy, the real power comes not from 100 EC, but the overlord holding spam and federation member synergy for micro-members. I want to know what's better, protectorate or tributary. 1. They give you +0,25 influence if you accept and then gets -80% to research cost. tributaries give you a significant portion of their economic output. 3. . You can not integrate subsidiaries. In my war to vassalise my neighbor, they blockaded one of my planets which caused global food production to go negative. Create a 1-planet sector. txt. Protectorates are tricky because usually the technology gap doesn't exist to create them but I've had luck doing it with newly self-enlightened races. Protectorate an uplifted pre-FTL species for an increase in monthly influence and a potentially powerful ally at the end of it all, or Vassalise an empire for some. Own a vassal. Except maybe espionage that causes a political incident. Which is stupid, but that's for another discussion. So as a Space Ming you want/need tributaries. Yet still they wont agree to it under these terms. There is a vassal policy and if its set to oppressive we should be able to force anything onto the vassal. Content is available under Attribution-ShareAlike 3. #4. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). Honestly vassals as a whole need to be overhauled really badly. What I don't understand are these issues: 1- Built a holding that default gives 2 loyalty and an additional up to 1. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. Protectorates get an 80% tech discount helping them catch up. I was roleplaying a caretaker species but vassals don't expand. They still have their own government, they have their own borders, they manage their own economy and population, but they have no control over their foreign policy.